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Categories --> Duke Nukem 3D --> Interviews --> Ak-57 Project


Sow how many people do you have working on the TC?
Right now it's just me....I'm hoping to find a webmaster,modelers,sound effects masters, and masterful con writers....

Is There a release date?
Right now I'm looking forward to the holiday, Christmas that is, but the AI is very important and I need all the help with artificial intelligence programming before I could schedule a release date.

How complete is the game
The game is about 30%, I still need a few levels, sounds, and models....

Whats going to be different about this tc to others
I'm trying to set a standard in artificial intelligence in a total conversion. You will now be able to implify stealthy moves like crawling and hiding. You no longer have enemies that spot you from miles away, rather now you have the ability that sneak and infiltrate huge facilities. The game feature the use of hands to quitely despose of guards. Enemies will no longer stand in place but there will be patrolling guards and sentry servaliance troops. Enemy troops have more realistic reactions to certain situations. The game will also feature tons of special effects such as bullets ricochet sparks and debris caused by bullet piercing, not to mention one of the best effects in a game, textures making different sounds when shot or interacted with.

Has any money been put into the development of the TC?
A bit..... mostly the computer voice program which I wont use. Instead I will include scripted sequenced directly from my copyright novel.

So how popular has the tc been with people in general.
Not very seeing as this has been the only public output on the TC. I hope game players stroll on by the page the minute the web master gets it open.

I take it this is a TotalConversions not a PartialConversion?
Of course, it has hundreds of new animations enemiy death sequences as well as Adam Trevalyn, the games main characters. There will also be other agents straight from the novel who will interact with you in the game. For instance in level one you drop down into a huge cage leading to a Russian gun facilty....In the events are to destroy the carrier chopter located above ground. Afterwards you are to contact Agent 500 and leave but before you can save him he attacks enemies guards and is kill.... This leaves you confused seeing as the game is programmed to allow you to continue only after completing all missions. I'll tell you this you have a hell of a time beating level one so the other missions will have you total transformed into a covert operative. There is a scene in level two in which you must save a scientist while keeping an eye out for guards. Only minutes after the two of you enter switch tower to move a cement blockade,he hits a switch causing a huge cements cylinder hirling at you at an extremely violent rate...you are then to quickly make an escape.

How many levels, weps, and con files have be made/hacked?
3 Levels, 4 Weapons so far, but the new modelers well change those they will be based on real life weapons.

What special features will be implemented?
Hundreds of scripted sequences and special effects I'll save some for you to see.....

Do you think it will be the TC of the Y2000?
If released late yes......

Is there anything you want to tell people who await your TC?
It will be a hell of a total conversion....after the TC released I will contact a Sega and bring out the licenses and bring the game to the dreamcast in High Resolution on a new processor and 3D Engine. So the game is much more than a total conversion it's a chance for me to promote my business and to give a talented few prosperity in the gaming industry.

is there a demo or a video for people to see how good it is
There will be a demo not long from now but I should have a video available the minute the gameplay AI is intact

How well would it compare to "ages of time" and the other great TC's?
It set standards in Global Espionage Action giving players the illusion that they are actually behind the enemy lines working a covert mission and one skrew could cause them their very life. The intense action and covert feel of the game makes it one to be watching so for those of you in search of a game that captures the realism of a covert mission lean on Towering Develoment Designs for quality game design

END OF INTERVIEW
To visit the AK-57 Page go to
www.homestead.com/gamecom1/ak57.html

 

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