Total Conversions.com

News
Archives
Send Us News
Forums


Introduction

Intro
How to add a game
How to add a TC

Duke Nukem 3D

Duke Nukem 3d
Released
Unreleased
Interviews
Reviews/Previews

Shadow Warrior
Released
Unreleased
Interviews
Reviews/Previews

Max Payne
Released
Unreleased
Interviews
Reviews/Previews

Duke Nukem Forever
Released
Unreleased
Interviews
Reviews/Previews

Half Life
Released
Unreleased
Interviews
Reviews/Previews

Unreal/Unreal Tournament
Released
Unreleased
Interviews
Reviews/Previews

Quake
Released
Unreleased
Interviews
Reviews/Previews

Quake II
Released
Unreleased
Interviews
Reviews/Previews

Quake III
Released
Unreleased
Interviews
Reviews/Previews

Return To Castle Wolfenstein
Released
Unreleased
Interviews
Reviews/Previews



Categories --> Duke Nukem 3D --> Interviews --> Realm of Grune



So, how was it being a coordinator?

Very tedious and tiring, the main thing was to write the story, make the levels for each part of the story (which was a pain, but in the end, worth it).

Okay, did you enjoy being the coordinator?
In ways, yes and in ways no. The good parts about being your own coordinator is that you KNOW how its going to be done. The bad part about being one is that all the responsibilities and the "wasted" time is very tiring. Making the maps and doing the art as well was difficult without anyone helping me. But at least I knew what I wanted and not someone else's interpretation. :)

Was the team fun to work with?
Um, there wasn't much of a team, I did all the work except the new art and music which was supplied by Shawn, Gabe, and Josh. But overall, we got along together great and we had no arguments. I wouldn't mind working with them again if the need should ever arise. :)

Well, that describes the work... no to the TC. What encouraged this story?
Well, basically me. I thought up of this story of a reality just parallel to our own, which we refer to often as the land of dreams, but there it is not called that and it is in fact very real. :)
The Nightmare Keeper is a god, but I decided that he shouldn't be the only one. Gives me an idea for a sequel. :)

Okay... why did you decide to do this TC for Duke Nukem?
Well, the engine was easy to use and I was just getting adjusted to the Shadow Warrior engine, but I decided it best to do it with the Duke engine. Mainly because Duke is so custom-made that you can do anything with it, while Shadow Warrior, you must have some program to modify it.
Also, Duke is the more popular game right now. :)

That is a good reason, if I say so myself.
How did you come up with the designs for the weapons, items and enemies?

It was pretty easy if you must know. The "real" new weapon, the Plasma Cannon was thought up right around the time I started GRUNE. I just didn't know who would do the graphics for it. In the end, Gabe did that. But for the items, there are two new items that WERE NOT mentioned in the text file, the Armor Shard and the Magic Apple. Those were just "placed in" after GRUNE was done and completed, more as a second thought than anything else. :) Now the enemies..... Those took time to think up, I wanted enemies that would "display" GRUNE effectively, I don't know if you understand that. But, the Nightmare Keeper had to be a God, there was no other way I could get around that without hacking the original story and making it "worse" :D The Nightmare Enforcer, I thought should be just as dark (in apparel) as the Keeper and almost as dangerous.

Well... that tells a lot in one paragraph.
Heh

So, how exactly did you fit the name of the TC, GRUNE, with the storyline?
Ha, good question, however, that is not an easy one to answer. I will not spoil it now, but read the text file for details. What mainly happens is that each letter of GRUNE signifies a different aspect of the land. :)

Kind of like an Acronym?
Yep.

Okay.
Also, it sounds kinda funky and cool! :D

Well, were there any difficulties in creating GRUNE (other than creating the enemies)?
oh, yeah, well the CON programming of the enemies was hard. But one thing was that when GRUNE was about 95% finished, we had no ending whatsoever! I was feeling panicky then, no one would do it and I put up notices on many forums. In the end, Shawn ended up doing it, he did a good job, but I know someone out there could have done better. (no offense Shawn) :)

What about designing the animation files... who created the ideas and what were they based on?
Well, it was based on that Duke and the Nightmare Keeper are facing across from each other in the grand temple. And since Shawn couldn't do the original idea I had in mind for the ending animation (he didn't have the time or skill to do something that huge) he ending up doing something much smaller. But since it probably won't be released, (the real ending) I will tell you what it was GOING to be. The Keeper would be on the ground somewhat breathing heavily. Duke walks up to him and lifts the Keeper's head off. (he should look like he has trouble doing this) Then he throws it in the air and takes his RPG and blasts it in mid-air. But unfortunately, GRUNE has been settled with a less grand ending since we couldn't find anybody with that skill. :(

If someone came to you, saying they would do the ending... would you release a patch or leave it the way it is?
Well, I would let him do it and IF it was good, I would release a patch containing ONLY the animation file and an installation program to place in the Grune.grp file.

How much work did you put in correcting bugs and errors?
Actually not that much work, get this, the beta-tester found barely ANY bugs in any of the levels! :D I looked through a couple time myself, but on my first time through I eradicated all the bugs and errors. That is pretty good, I surprised myself there. :)

Approximately how long did it take to complete this TC, counting from when you created the original idea?
Um, geez... I think about 6 months. The reason why it took so long is that is was basically myself doing everything, with the exception of Gabe, Shawn and Josh. I didn't have 50 people working on it like BDP or something like that. :)

Is this your first TC to coordinator over?
Actually, I'm glad you asked that, the answer is no. I coordinated another one, it is called RETURN. Perhaps you heard of it?

Yes, I have heard of it. I never knew you were the coordinator though.
Well, even though I did 4 levels on that, I coordinated the whole thing I came up with the story. Sean filled in the missing pieces.

Well, is there any tip or hints you would like to give other people creating a TC?
Heh, I am not really good at giving tips and hints at something like this. But, if you are a level designer, I suggest you REALLY play-test it. I surprised myself during beta-testing phase because I play-tested all the bugs out of my levels. So that is a trait you should learn, also save to multiple map files, it really helps when your map file just corrupts. :)  Now being a coordinator, make sure you keep track of EVERYBODY and what each person is doing and check up on them often. Also, keep looking for new positions and new things to use to expand your TC so that you make it not just good, but great! :)
Um, CON programmers, just study your codes, I don't really have any tips there. :D

Would you say that this TC was worth all the work and many hours you put into it?
Yes, it was well worth it? You know what? GRUNE was just something I promised a friend I would make for him, but it originally started out as one level with some new art, then grew into this huge thing. That was when I knew I needed a better story and characters. :)

Is there anything else you would like to tell us about GRUNE?
Yes, soon after GRUNE is released, I am going to release a document with Screenshots of all the secrets in GRUNE. Also I will later release a demo walkthrough for level 1, so people can at least get past the first level. :) Anyway, I am now thinking of doing a sequel for GRUNE, but this time Duke won't be in it. GRUNE is for version 1.4/1.5 ONLY. Also, because Duke won't be in it, I will be using a different engine, perhaps Quake 2 or Unreal. Unreal might suit GRUNE's needs well. :) However the main character would probably be a person who lives in the land of dreams. I'm not sure since I haven't written the story yet. :)

Well, it was nice talkin' to ya. I can't wait to play GRUNE.
I hope you have fun playing it.

END OF INTERVIEW
 

 
 

Total Conversions.com


Hosted Site Updates




Finger Updates

view all
Brian 01/28
Toadie - Tactical-ops 02/05
Cleveland - Pegasus Productions 11/14
Hudson - A.W.O.L. TC 08/06
Mike - Total Conversions.com 06/25

get your own


Affiliates





Passport System

[an error occurred while processing this directive]


 


Comments/Questions? Send them to admin@totalconversions.com! Site Design By asbestos and pembo
Copyright 2000 | 2001 | 2002 Edge Network. All Rights Reserved. Click here for Legal Info.