Okay, did you
enjoy being the coordinator?
In ways, yes and in ways no. The good parts about being your own
coordinator is that you KNOW how its going to be done. The bad part
about being one is that all the responsibilities and the "wasted" time
is very tiring. Making the maps and doing the art as well was
difficult without anyone helping me. But at least I knew what I wanted
and not someone else's interpretation. :)
Was the team
fun to work with?
Um, there wasn't much of a team, I did all the work except the new art
and music which was supplied by Shawn, Gabe, and Josh. But overall, we
got along together great and we had no arguments. I wouldn't mind
working with them again if the need should ever arise. :)
Well, that
describes the work... no to the TC. What encouraged this story?
Well, basically me. I thought up of this story of a reality just
parallel to our own, which we refer to often as the land of dreams,
but there it is not called that and it is in fact very real. :)
The Nightmare Keeper is a god, but I decided that he shouldn't be the
only one. Gives me an idea for a sequel. :)
Okay... why
did you decide to do this TC for Duke Nukem?
Well, the engine was easy to use and I was just getting adjusted to
the Shadow Warrior engine, but I decided it best to do it with the
Duke engine. Mainly because Duke is so custom-made that you can do
anything with it, while Shadow Warrior, you must have some program to
modify it.
Also, Duke is the more popular game right now. :)
That is a
good reason, if I say so myself.
How did you come up with the designs for the weapons, items and
enemies?
It was pretty easy if you must know. The "real" new weapon, the Plasma
Cannon was thought up right around the time I started GRUNE. I just
didn't know who would do the graphics for it. In the end, Gabe did
that. But for the items, there are two new items that WERE NOT
mentioned in the text file, the Armor Shard and the Magic Apple. Those
were just "placed in" after GRUNE was done and completed, more as a
second thought than anything else. :) Now the enemies..... Those took
time to think up, I wanted enemies that would "display" GRUNE
effectively, I don't know if you understand that. But, the Nightmare
Keeper had to be a God, there was no other way I could get around that
without hacking the original story and making it "worse" :D The
Nightmare Enforcer, I thought should be just as dark (in apparel) as
the Keeper and almost as dangerous.
Well... that
tells a lot in one paragraph.
Heh
So, how
exactly did you fit the name of the TC, GRUNE, with the storyline?
Ha, good question, however, that is not an easy one to answer. I will
not spoil it now, but read the text file for details. What mainly
happens is that each letter of GRUNE signifies a different aspect of
the land. :)
Kind of like
an Acronym?
Yep.
Okay.
Also, it sounds kinda funky and cool! :D
Well, were
there any difficulties in creating GRUNE (other than creating the
enemies)?
oh, yeah, well the CON programming of the enemies was hard. But one
thing was that when GRUNE was about 95% finished, we had no ending
whatsoever! I was feeling panicky then, no one would do it and I put
up notices on many forums. In the end, Shawn ended up doing it, he did
a good job, but I know someone out there could have done better. (no
offense Shawn) :)
What about
designing the animation files... who created the ideas and what were
they based on?
Well, it was based on that Duke and the Nightmare Keeper are facing
across from each other in the grand temple. And since Shawn couldn't
do the original idea I had in mind for the ending animation (he didn't
have the time or skill to do something that huge) he ending up doing
something much smaller. But since it probably won't be released, (the
real ending) I will tell you what it was GOING to be. The Keeper would
be on the ground somewhat breathing heavily. Duke walks up to him and
lifts the Keeper's head off. (he should look like he has trouble doing
this) Then he throws it in the air and takes his RPG and blasts it in
mid-air. But unfortunately, GRUNE has been settled with a less grand
ending since we couldn't find anybody with that skill. :(
If someone
came to you, saying they would do the ending... would you release a
patch or leave it the way it is?
Well, I would let him do it and IF it was good, I would release a
patch containing ONLY the animation file and an installation program
to place in the Grune.grp file.
How much work
did you put in correcting bugs and errors?
Actually not that much work, get this, the beta-tester found barely
ANY bugs in any of the levels! :D I looked through a couple time
myself, but on my first time through I eradicated all the bugs and
errors. That is pretty good, I surprised myself there. :)
Approximately
how long did it take to complete this TC, counting from when you
created the original idea?
Um, geez... I think about 6 months. The reason why it took so long is
that is was basically myself doing everything, with the exception of
Gabe, Shawn and Josh. I didn't have 50 people working on it like BDP
or something like that. :)
Is this your
first TC to coordinator over?
Actually, I'm glad you asked that, the answer is no. I coordinated
another one, it is called RETURN. Perhaps you heard of it?
Yes, I have
heard of it. I never knew you were the coordinator though.
Well, even though I did 4 levels on that, I coordinated the whole
thing I came up with the story. Sean filled in the missing pieces.
Well, is
there any tip or hints you would like to give other people creating a
TC?
Heh, I am not really good at giving tips and hints at something like
this. But, if you are a level designer, I suggest you REALLY play-test
it. I surprised myself during beta-testing phase because I play-tested
all the bugs out of my levels. So that is a trait you should learn,
also save to multiple map files, it really helps when your map file
just corrupts. :) Now being a coordinator, make sure you keep track
of EVERYBODY and what each person is doing and check up on them often.
Also, keep looking for new positions and new things to use to expand
your TC so that you make it not just good, but great! :)
Um, CON programmers, just study your codes, I don't really have any
tips there. :D
Would you say
that this TC was worth all the work and many hours you put into it?
Yes, it was well worth it? You know what? GRUNE was just something I
promised a friend I would make for him, but it originally started out
as one level with some new art, then grew into this huge thing. That
was when I knew I needed a better story and characters. :)
Is
there anything else you would like to tell us about GRUNE?
Yes, soon after GRUNE is released, I am going to release a document
with Screenshots of all the secrets in GRUNE. Also I will later
release a demo walkthrough for level 1, so people can at least get
past the first level. :) Anyway, I am now thinking of doing a sequel
for GRUNE, but this time Duke won't be in it. GRUNE is for version
1.4/1.5 ONLY. Also, because Duke won't be in it, I will be using a
different engine, perhaps Quake 2 or Unreal. Unreal might suit GRUNE's
needs well. :) However the main character would probably be a person
who lives in the land of dreams. I'm not sure since I haven't written
the story yet. :)
Well, it was
nice talkin' to ya. I can't wait to play GRUNE.
I hope you have fun playing it.