Did you do a lot
of research on weapons to get the right ones?
Well, we decided to use as many Russian weapons as possible, but most
are really crap and don't look really nice. Also the Uzi is used very
often already in many TC's. That's why we only have one real Russian
Weapon, the AK47. And no, I didn't search long for them. I have a
friend whose hobby is weapons, and he has a big catalog with many
weapons and their descriptions!
What other
TC's have you done? And how have they helped you with making this one?
I only have done a small PC called Invasion (Dec '97), which will be
released in the coming weeks! And another thing I made is the Navy
Seals Weapon Patch For Duke. All those things I made my own. The
Invasion PC will be modified by Eric Cartman. I am working at several
TC groups, too. About the members of the Russian Overkill TC... I
searched really long to get good members and I am also still searching
for more members.
What about
your team? Was it hard to find people who are good at what they do?
Yes, really. It was easy to find mappers but getting good artist and
MIDI composers was really hard!
How much
stuff are you replacing and adding? Do you feel when it's done it will
be a large file? And do you have an estimate on how large?
This is the biggest problem we have. We will replace almost everything
(even the voices). We decided to make 3 episodes (about 20 single
player maps) plus some DeathMatch maps (about 10), and DukeTag maps
(about 5). We will have 10/11 new weapons and new arts, SFX, MIDI's...
we haven't made any decisions about the enemies (how many we will
replace). I think the file will be about 10-20 megs! I hope that we
get the permission from 3DRealms to put the TC on a CD-ROM. You would
only have to pay the shipping cost and CD-ROM cost, but I think they
will say no.
Describe the
music you are going to have. And did you replace much sound? Any
RT's replacements?
The music will be based on MIDI and will have an agent theme, and of
course, it should fit with the maps! Maybe we will also have maps
based on VOC's.
Why the Build
engine? Did you have to decide over another or was it a quick
decision?
It was a quick decision. Duke was the first action shooter on my hard
disk and Build was the first map editor I had!
How much of
the .CON files were edited?
We had 2 modes: a paintball mode for DeathMatch and a normal mode. The
.CON hacks for the paintball mode are finished, but the other .CON's
are about 20% completed.
What are the
levels based on? Like what type of scenes?
I think that's the plus of the TC! We have levels where you are at the
Kremlin, St. Petersburg, Submarine,.... and many other places.
Especially the first level will maybe blow you away!
Are you
pleased with the progress so far? Do you think this TC will make a big
impact?
The current progress is only about 30%, but that will be changed
rapidly after 3 weeks! And I hope that the TC will make a big impact
because we really try to make the levels as good as we can. And
another plus could be some of the new effects we have.
What programs
are being used to make the art? Do you think the art will be really
realistic?
Well, of course we also import some arts of other games, but textures
are made with Photoshop and Paint Shop Pro, then we also use a scanner
to scan textures, and weapons are made with Simply 3D and 3D Studio
Max and the enemies will be made with Simply 3D and other modeler
programs! About the realistic, I hope that they will all look good
because that's a problem, that we can only use 256 colors, but the
current textures look good I would say.
Do you plan
on making any more TC's? If yes, will you use the same team?
Yup. But I don't want to say much about it. It's still secret. I
haven't ask all of the current members yet, but I hope that most will
also work on the next project!
On your
website you don't have a story. Have you thought of a good one?