Total Conversions.com

News
Archives
Send Us News
Forums


Introduction

Intro
How to add a game
How to add a TC

Duke Nukem 3D

Duke Nukem 3d
Released
Unreleased
Interviews
Reviews/Previews

Shadow Warrior
Released
Unreleased
Interviews
Reviews/Previews

Max Payne
Released
Unreleased
Interviews
Reviews/Previews

Duke Nukem Forever
Released
Unreleased
Interviews
Reviews/Previews

Half Life
Released
Unreleased
Interviews
Reviews/Previews

Unreal/Unreal Tournament
Released
Unreleased
Interviews
Reviews/Previews

Quake
Released
Unreleased
Interviews
Reviews/Previews

Quake II
Released
Unreleased
Interviews
Reviews/Previews

Quake III
Released
Unreleased
Interviews
Reviews/Previews

Return To Castle Wolfenstein
Released
Unreleased
Interviews
Reviews/Previews



Categories --> Duke Nukem 3D --> Interviews --> Starship Troopers



1. First and Foremost, what are you direct plans now that Starship Troopers is completed?
My personal plans now are to catch up with the University since I was missing out way too much ;), but I don't think this is what you actually want to know. As for the SST based stuff; the next thing is setting up a little package that will help all those potential SST usermappers out there to make some of the most amazing maps to date. :) With this release; SST hysteria just started -- Starship Troopers TC is more than a TC; it's the first project that is planned for USER map building! Yes; it's packed with tons of configurable features; which is a feature itself that costed me a lot of time and nerves; but now, you can do whatever you want and more in this TC. Some of the incorporated effects were not even featured in the game; and there is at least 150 unused textures that wait to be explored and used. Expect even more, as we have lots of other secrets and surprises up here... And once it's time, SST TC v2.0, "Xenophobia", an EDuke release with more weapons, better AI, working bots i.q. will hit the public. With more user mapping excentricity of course!

2. What new projects can we expect from Bgame in the future?
With the SST TC finally where it should be, in the public, and with EDuke comming out, Bgame can look into two projects (yes, two) that will be built simultaneously. Unfortunately, I cannot speak about the first to hit the public as I haven't agreed on public statement with the leader (and starter -- this is a project that has full Bgame support but I didn't give the idea out; it's my cool team members who initiated the thing) of that particular project. We decided not to repeat the error with SST TC and announce it way too soon... I will say however that it will surpass SST TC in both the size; and features. I will be working on the code of this project and some usuall stuff: the site; some SP scripting, the story and so on. The other project is The Beast; my own pet project; and actually it will be the main Bgame project of all time; hopefuly made in cooperation with some killer names in Duke community. SST TC was my learning and experience gathering pool just for this project and even if it sounds unbelievable; Starship Troopers was simply a - test of skills and public gatherer. I hope people know about the name "Bgame" enough now to actually know what to expect from us in the future. When I'm at it... ...To finally end the long-running talks. Some people flamed us for riding on a back of a popular movie (SST) and it's hype to create a TC; accusing us that it's not a challenge to make a popular TC that way. First of all; they are right about one thing. I've opted for SST just because I liked the movie, knew it's a great TC material and that it has potential. I also expected a fairly large fan public to be attracted and isn't that all that matters. With all this in mind, I dared to try the name "Starship Troopers" for size. It was far from easy however. Making your own world is not a big problem; but replicating an existing universe is *damn hard*! SST fans wanted the best; there were no workarounds there. However, now we have a reputation that will allow us to build our own projects, our ideas, our own universe, and not die out like many fine TC's do because people don't recognize it. That's the whole thing. Some people can be jealous or not like us; but my projects can live without them. They can't without fans though.

3. What is "The Beast", and what is it about?
Past the rumors, this is the first time I speak open about The Beast; so you can call it exclusive info. :) The Beast is a 3D adventure/shooter game build with a Bgame twist so it's like nothing else seen before. I have commercial plans for it; and if all goes right; it will be the first Bgame project with real sponsors and producers behind it. Currently it's in very early stage, and I am using Build engine only to test ideas. Unless there is no interest in supporting us for any of the names in the industry, it will be a free TC (or build game based on the just released source); otherwise it will not be a Build engine game. The Beast is not a 3D shooter; although it has all of the components. It's a horror game with some fantasy, some madness and even more controversy; but I'll shut up for now. :) Don't want to jinx it.

4. Were you suprised on how well SST TC was recieved by the public?
I expected and prepared for a hype; but I didn't expect what happened -- no one did. On tuesday (20th) morning I've posted a small bit of news in the forum; explaining that the TC is in the final stages of testing. I was sure that will bring a few more visitors and raise the atmosphere; but the atmosphere apparently started dripping metal as few hours later the forum doubled in posts... I didn't know what SST fans are capable of doing. There's nothing greater than to see people liking what you've done; and I can say now that those two years of development payed off in what I saw. Everyone, including me; lost their "cool" these last days; it was a rollercoaster ride and it's a thing to remember. We made a cool thing. ;) It's a great gift from everyone for my 20th birthday tomorrow.

5. What was the toughest part of planning and producing SST TC?
The toughest part; without any doubt, was dissappointing the fans over and over again with delayed releases. Even when those were not my fault; it doesn't feel right... and excuses don't cut it. Apart from this; the actual building of the TC got stuck at maps. With more than regular changes in the code format and actor configurations, the maps were re-build over and over again... A lot of bugs, sweat, nerves, nights, cigarettes and cofeine went into it and I probably am hearing impaired now from the loud music that helped me think ;). I eventually had to drop two maps out of the final project. Hope the fans will make up for it. Oh yes, getting v1.4 to work was an effort of it's own; not completely successful at the end; but the game will run on v1.4... in DOS ;).

6. Is Bgame looking into other games for future TC's, such as Quake 3 or Half Life?
Quake 3 does not appeal to me all that much so I won't talk about it... I didn't like none od id's shooters for too long; they had the right engine; but other teams always did better stuff with them. It's my personal opinion though. Believe it or not; EDuke will be the only thing we will make TC's for; Build Source is not for me as I find greater turn-on to modify existing than code the new stuff in. Anyone with some C knowledge can do that. Duke will be able to do some crazy stuff; and as a fairly experienced con hacker I can announce features and AI's that will bring even RTS to shame... Duke Nukem Forever is actually Unreal; and since I didn't bother with Unreal editing before; with my limited time now I'll never learn in's and out's of DNF. I'll always be just a DNF player... ;) Leaving it to those who know what to do with it is my attitude. If I can't be among the best; I don't bother. Our new games, real standalone games -- if any -- will probably use Half-Life (Quake modified) engine... or something like that. ;) I'll find the time to learn what I need to.

7. Is Bgame planning on building a homepage with all information for current projects and etc.?
We had one a year back; but it wen't down due to lack of free time. I am planning to set up a new one in the near future. Still need to look for a good host. ;)

8. When can we expect so see some screenshots and more information for >Bgame's upcoming projects?
After I relax a bit. No exact dates never again... Once we feel they are ready and once it's rolling on

END OF INTERVIEW
 

 
 

Total Conversions.com


Hosted Site Updates




Finger Updates

view all
Brian 01/28
Toadie - Tactical-ops 02/05
Cleveland - Pegasus Productions 11/14
Hudson - A.W.O.L. TC 08/06
Mike - Total Conversions.com 06/25

get your own


Affiliates





Passport System

[an error occurred while processing this directive]


 


Comments/Questions? Send them to admin@totalconversions.com! Site Design By asbestos and pembo
Copyright 2000 | 2001 | 2002 Edge Network. All Rights Reserved. Click here for Legal Info.