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Categories --> Unreal Tournament --> reviews --> Defence Alliance



Overview

In Defence alliance ( DA for short ) You and your teammates are to defend a fort against a series of attackers ( Bots ). You have a certain amount of time in which to carefully choose your player and position yourself where you want to be. Once this time is over the attack begins and The attackers will start to attempt to take over your base. You simply have to prevent this from happening and keep your base attack free for about 20 mins. Teamplay is most certainly the key element and you must conserve your ammo as attacks can last a long time with little ammo to hold off those enemies. There are 6 classes from which include A mechanic, a medic, a sniper and a marine class which is split into 3 sub classes. These sub classes are: Infantry, Machine gunner and grenadier.

The MOD is based in the fairly near future so there aren't any Heat rays and cloaking devices, more like hard powered grenade launchers and super zoom snipers.

Play test

As soon as you load up DA you can see how much work the DA team has put into DA. the custom introduction ( which replaces the  unreal tournament's city scrolling map ) is very well designed and animated. The system is very much like unreal in that you take damage from hits and die if all your health is gone. Unfortunately it only currently has one mode of play but that will soon change as DA development progresses. It is only in Beta mode so bugs are possible though the only real problem I noticed is some texture clipping with some of the weapons.

Instead of picking up weapons and ammunition you start with a set amount and a mechanic can help refill your machine gunning needs. For example if you choose to be a sniper you are given a handgun, a knife and of course a sniper rifle. You can get more ammo from pre place boxes (which ill go into a bit further on).

There are a fair few maps that are VERY big and give lots of room for a good old fashioned shoot out. The maps detail is fairly good and in parts excellent but there is always room for improvement on any game.

As I mentioned before, you cant just watch as ammo re-spawns everywhere, you are given a set amount to start with. When you create a game you have an option to change your setting up time when you place ammo boxes and get into position. This is defaulted on 3 minutes which is more than enough to get ready for an impending attack. This time is when you can place an ammo box which has backup ammo for your character so should you run out, there is usually enough to keep them attackers away from your back.

The choice of characters is more a choice of class. each classes characters are the same so they can be told apart from one another in the battle field. By this I mean all the snipers are the same character, all the medics look the same etc...

The music is pretty much unreal's music but the sound effects are very well set. The sniper rifle actually sounds like a sniper rifle should do and grenade launcher doesn't explode everything in sight.

DA has many features they hope to implement in the future such as, drivable vehicles, much more game modes and maps, more characters and of course more weapons. The team are releasing the beta 1.2 in the near future and hopefully the next release will be a big one we can all look forward too.

Scores                                                                

Graphics 7/10

Gameplay 8/10

Sounds and music 7/10

Controls 8/10

Extras ( spells etc..) 8/10

Overall 8/10

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